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Ok, just tested the create-curve-all edges on a solidworks solid using X5 and it worked well. I know that the create-curve-all edges would fail in previous versions of MC if the solid had some type of construction issue.
I can open a solidworks file using X5 and have it include the edge curves or not. I had a little trouble saving my X5 work as an X2 file until I realized that I needed to select Pre-X5 version, THEN options to select the X2 version. I have not tried to create-curve-all edges yet.
I use the circle edge point method in a dynamic fashion. If I don't like the circle produced from the 3 points, I simply go back and unselect one of the points by clicking on the 1, 2, 0r 3 button in the upper left area and reselect a different point. It is not the same as an automatic "averaging" but you can try several points before settling in on one solution.
MC will do 98% of everything I need to solid model. The toolpath is lined to the solid and the solid is linked to the 2d geometry or "sketches". The association between the toolpath and 2d is there. Lofted, thru sections type of stuff is where MC fails. Most parts only look complex until you break them down to the basics. Like your part Rickster, a few extruded features, drafts and radius blends - nice job.
It is similar to a seasoned machinist on a bridgeport vs a rookie on a cnc machine. Perhaps both can get the job done except one may take a little longer but requires a lot less overhead.
Try just selecting one edge first. you may get the error because you are trying to fillet all edges in 1 operation. For instance, when applying a fillet to all edge of a cube I would first fillet the 4 verticle edges and after that is done, I would then select one edge on each of the other faces, check the propogate along tangencies box and hit go.
My proposed method:
1. select Entity selection drop-down
2. right click on chain icon (right click makes the chain selection stick)
3. select the chains (entire chains will be selected or click on start of chain and then end of chain for partial chains)
4. select transform function.
As a general rule, I usually suggest modeling the solids with sharp corners. Add bosses, cut pockets, get the model complete then go back after the fillets and corner rads. Start with the larger and work to the smaller radius values.
There are times when programing to the center of a ball mill and playing with the cutter radius values is quicker and easier than offsetting surfaces and changing the model. Especially when machining EDM electrodes where a large negative over thickness is required.
It is unfortunate that it writes most current settings into the config file when you only want one item changed in the file. It does not seem to do it to all settings like the "outline shaded edges" setting. It is a real PITA when it changes a setting that can not be changed in the config like the number of pieces in the "break many pieces" function. For this reason, I only change settings and save the config in a new session. This way I only change what was intended and not everything else I may have temporarily altered.
You are better off using the ball nose end mill. If I understand correctly he wants you to use a 3" dia X .625 slotting type cutter mounted on an arbor. The die will not come out right since that cutter will gouge the part as it turns around the corner. It will take longer to machine the die with a ball nose end mill, but it will come out correct.
I don't think you can Randy. I always do the solids layout and then add my dimensions. I just wish the dimensions were tied to the solid and not the 2d projections in the solid layout. If the solid is changed, the dimensions will not update.
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